06.17.2022 / Justin Kranzl

Operating Dauntless as a live service - Q&A

Community lead Danielle took the opportunity to put some questions to members of the Dauntless team - including producer Teresa, technical designer Anthony, lead environment artist Eddie, and product lead Jordan - about the unique traits of operating a live service game, multiplayer design learnings, and current development influences.

05.07.2022 / Jesse Houston

Introducing the New Phoenix Labs

A quick update on where we're going and where we've been.