18.07.2022 / Frédéric Chappart
Frédéric Chappart is studio technical art director at Phoenix Labs Montreal. As someone whose work is so heavily dependant on tools - Fred's passionate about the value Blender brings to his work. Here's why in his own words.
17.06.2022 / Justin Kranzl
Community lead Danielle took the opportunity to put some questions to members of the Dauntless team - including producer Teresa, technical designer Anthony, lead environment artist Eddie, and product lead Jordan - about the unique traits of operating a live service game, multiplayer design learnings, and current development influences.
07.05.2022 / Jesse Houston
A quick update on where we're going and where we've been.