Spotlight
15.12.2022 / Justin Kranzl
Fae Farm in the news: Nov-Dec edition
Last November we showed Fae Farm to press via hands-off, 15-20 minute demonstration sessions. We wanted to share with media live gameplay to familiarize them with our progress and hopefully answer any early questions. Here's what they had to say: Read more
21.09.2022 / Katie De Sousa
Welcome to Fae Farm!
Creative Director Katie De Sousa reflects on Fae Farm's journey: from pet project between friends to being Phoenix Labs second game
18.07.2022 / Frédéric Chappart
Blender through the eyes of Frédéric Chappart
Frédéric Chappart is studio technical art director at Phoenix Labs Montreal. As someone whose work is so heavily dependant on tools - Fred's passionate about the value Blender brings to his work. Here's why in his own words.
17.06.2022 / Justin Kranzl
Operating Dauntless as a live service - Q&A
Community lead Danielle took the opportunity to put some questions to members of the Dauntless team - including producer Teresa, technical designer Anthony, lead environment artist Eddie, and product lead Jordan - about the unique traits of operating a live service game, multiplayer design learnings, and current development influences.
07.05.2022 / Jesse Houston
Introducing the New Phoenix Labs
A quick update on where we're going and where we've been.