Category / Inside The Lab

15.12.2022 / Justin Kranzl

Fae Farm in the news: Nov-Dec edition

Last November we showed Fae Farm to press via hands-off, 15-20 minute demonstration sessions. We wanted to share with media live gameplay to familiarize them with our progress and hopefully answer any early questions. Here's what they had to say:

21.09.2022 / Katie De Sousa

Welcome to Fae Farm!

Creative Director Katie De Sousa reflects on Fae Farm's journey: from pet project between friends to being Phoenix Labs second game

18.07.2022 / Frédéric Chappart

Blender through the eyes of Frédéric Chappart

Frédéric Chappart is studio technical art director at Phoenix Labs Montreal. As someone whose work is so heavily dependant on tools - Fred's passionate about the value Blender brings to his work. Here's why in his own words.

17.06.2022 / Justin Kranzl

Operating Dauntless as a live service - Q&A

Community lead Danielle took the opportunity to put some questions to members of the Dauntless team - including producer Teresa, technical designer Anthony, lead environment artist Eddie, and product lead Jordan - about the unique traits of operating a live service game, multiplayer design learnings, and current development influences.

07.05.2022 / Jesse Houston

Introducing the New Phoenix Labs

A quick update on where we're going and where we've been.