Author / Justin Kranzl

15.12.2022 / Justin Kranzl

Fae Farm in the news: Nov-Dec edition

Last November we showed Fae Farm to press via hands-off, 15-20 minute demonstration sessions. We wanted to share with media live gameplay to familiarize them with our progress and hopefully answer any early questions. Here's what they had to say:

17.06.2022 / Justin Kranzl

Operating Dauntless as a live service - Q&A

Community lead Danielle took the opportunity to put some questions to members of the Dauntless team - including producer Teresa, technical designer Anthony, lead environment artist Eddie, and product lead Jordan - about the unique traits of operating a live service game, multiplayer design learnings, and current development influences.