Technical Game Designer


Phoenix Labs is looking for a Technical Game Designer to work on our flagship title, Dauntless, focusing on game balance and tuning, as well as expanding the breadth of established combat systems via content creation.

The successful candidate would have a passion for character action games, and demonstrate a high degree of proficiency as both a designer and engineer. This is a role for a designer who is able to not only identify the new forms of content that the game needs, but also dig into code and scripts and implement it with minimal help from engineers, all the while creating opportunities for your fellow designers to leverage your work for years to come.

Phoenix Labs has offices in Vancouver, BC and San Mateo, CA. Applicants must live within commuting distance to either studio. This is full-time, permanent position.


  • Work with the design team, animators, sound designers, and FX artists to design, prototype, and build new content and systems for players to experience.

  • This is a hands-on, in-engine role - while paper designs and throwaway prototypes might be a great way to explore new ideas, you’ll be responsible for implementing your designs to go directly into our players hands. You’ll also periodically be called upon to build the technical components to help your fellow designers with particularly code-intensive designs.

  • You must be able to coordinate large efforts, acting as a shepherd for new features that bridge the gap between design and engineering, and serve as an advocate for the best implementations to maximize future design returns.


  • 5+ years experience in video game development in a gameplay engineering or technical design capacity.
  • Ability to periodically function as a C++ software engineer.
  • Experience with Unreal Blueprints or similar scripting systems.
  • Self-starter who works well within a creative team.
  • Excellent communication skills.
  • Ability to take and provide constructive feedback.