Phoenix Labs is looking for a Combat Designer to work on our flagship title, Dauntless, focusing on game balance and tuning, as well as expanding the breadth of established combat systems via content creation.
The successful candidate would have a passion for character action games, third-person melee combat, as well as a keen eye for game feel and balance. They would demonstrate a high level of proficiency, experience, and passion for tuning and balancing a large suite of combat systems and encounters in a live environment.
Phoenix Labs has offices in Vancouver, BC and San Mateo, CA. Applicants must live within commuting distance to either studio. This is full-time, permanent position.
Work with the design team, animators, sound designers, and FX artists to design, prototype, and build new combat content for players to experience.
You’ll be responsible for identifying the best new content to fit currently understood content categories (what’s a great exotic weapon for Skarn to drop?) and also be on the forefront of determining what new activities and tools Slayers should add to their repertoire.
This is a hands-on, in-engine role - while paper designs and throwaway prototypes might be a great way to explore new ideas, you’ll be responsible for implementing your designs to go directly into our players hands.
You’ll also iterate on live balance by evaluating player sentiment, reviewing telemetry data, and proposing and implementing improvements and bug fixes.
- 5+ years experience in video game development in a design and gameplay scripting capacity.
- The ability to self-identify detailed and subtle variables to improve combat feel.
- Self-starter who works well within a creative team.
- Excellent communication skills.
- Ability to take and provide constructive feedback.
- Experience with Unreal Blueprints.
- Ability to use Unreal to prototype your designs with placeholder FX, Animations, and Audio.