Technical Audio Designer

audio

Phoenix Labs, developers of Dauntless, are looking for a Technical Audio Designer to join our team. This role bridges the gap between Programming and Sound Design. You will be required to troubleshoot, de-bug and implement audio through scripting and node-based/object oriented programming.

This is a technical role and therefore familiarity with scripting languages, knowledge of C++ and an understanding/interest in Audio Programming is essential. The successful candidate will act as a liaison between Audio Designers and Software Engineers in all disciplines to reach our quality goals and improve systems and workflows.

The Technical Audio Designer will be the investigator, doing a deep dive on systems and sharing the findings with the Audio Director and team to improve our workflows and knowledge base. The successful candidate will have a direct role in developing new tech on exciting, creative and dynamic gameplay.

Applicants must live within commuting distance to our Vancouver studio. This is a full-time, onsite permanent position.

Responsibilities:

  • Optimising audio development workflows.
  • Authoring technical audio documentation.
  • Troubleshooting errors and investigating solutions.
  • Implementing new technology, updating Middleware to new projects and platforms.
  • Pursuit of quality improvements as a result of critical listening.
  • Sound design and mixing as necessary based on workload of the team.
  • Liaison with multiple disciplines to reach audio goals.
  • Manage audio data budget, Wwise SoundBank structure and loading, and run-time audio optimization.
  • Work closely with various disciplines (art, design, and engineering) to ensure audio systems are incorporated into all aspects of game-play and fully realized.
  • Help define the audio vision of the game by working with the Audio Director and Audio Team.

Requirements:

  • 3+ years experience and at least 1 shipped title.
  • Advanced knowledge of Unreal Blueprints.
  • Passion for quality in Game Audio.
  • Familiarity with industry standards for AAA Audio experiences.
  • Experience in Middleware, DAWs, Plugins and audio software.
  • Excellent troubleshooting skills and obsessive attention to detail.
  • Experience managing pipelines and build processes.
  • Experience scripting in C#.
  • Basic experience programming in C++.
  • High level of proficiency with Wwise in Unreal and Unity.

Preferred

  • Proficiency in Sound Design using Reaper and other industry tools.
  • Experience with DSP programming.
  • Experience shipping a AAA game title.