Art Director - Dauntless


Dauntless, the free-to-play action RPG from Phoenix Labs, is a breakout hit of 2020. Since launching on Playstation, XBox, Nintendo Switch, and the Epic Games store last year, Dauntless is enjoyed by over 20 million players around the world. Core components of the game include battling magnificent Behemoths, donning exotic costumes, and exploring the beautiful – and dangerous – world of the Shattered Isles. Phoenix Labs is seeking a talented and broadly experienced Art Director to take the reins on Dauntless, bringing this resplendent setting to life. You would partner with the VP of Creative, own the visuals and oversee the Art team moving forward. Additionally you would work with the Lead Product Manager, Technical Director, and Design Director to chart the future course of our flagship product.

Applicants must live within commuting distance to Phoenix Labs’ Vancouver studio. This is a full-time, permanent position. It is not suitable for remote employees.


  • Own the art style and art quality of the game
  • Maintain a high quality bar for visuals, and hold the team accountable for hitting it
  • Regulate stylistic consistency of art content, ensuring it all fits within our highly readable, clean and simple non-photorealistic style
  • Maintain the Dauntless Style Guide
  • Work with the Recruiting Team to handle art staffing as needs arise
  • Inspire a team of 30+ artists, and provide support to 6 art leads and help them grow in their careers
  • Ensure content is created with gameplay requirements and technical specifications in mind, to ensure that art, design and technology converge to create the best possible product
  • Provide feedback on art content as it’s produced


  • A minimum of 15 years of experience in game development, with at least 5 of those years in Art Direction
  • The ability to work through people and inspire others to excel
  • A keen eye for visuals, understanding what good looks like in terms of composition, palette, silhouette, and motion
  • An understanding of the importance of visual and thematic consistency, and how to achieve it
  • Working knowledge of Maya or equivalent 3D software
  • Experience building, and managing, teams
  • The ability to thrive in and promote a culture of collaboration and transparency
  • Good visual, written & verbal communication skills
  • The ability to work and lead remotely


  • Some experience in multiple facets of game development: concept art, modeling, sculpting, animation, graphic design, illustration, VFX, tech art
  • Experience working with Agile
  • Experience succeeding in a matrix organizational structure
  • Experience working with the Unreal Engine
  • Experience with non-photorealistic art styles