Phoenix Labs is looking for an experienced and collaborative Animator with strong communication skills to join the Dauntless team. The successful candidate will work as a part of a multidisciplinary feature team to create stylized and appealing animation for characters, creatures, and Behemoths in Dauntless.

Applicants must live within commuting distance to Phoenix Labs’ Vancouver studio. This is a full-time, permanent position. It is not suitable for remote employees


  • Work closely with designers and feature leads, and the animation department as a whole, to achieve the best animation vision possible.
  • Collaborate with our external outsourcing animation team to deliver on-style, high quality animation.
  • Work closely with Technical Artists to help define rigs, animation tools and asset implementation processes.
  • Collaborate with Producers to plan tasks and deliver them on time.


  • 3+ years experience in video game development
  • Experience with key frame animation.
  • Self-motivation, organization skills and a strong work ethic.
  • A strong understanding of weight, timing, spacing, and appeal, as demonstrated through a demo reel.
  • Solid understanding of body mechanics and human/creature anatomy.
  • Experience with creature or animal animation.
  • Strong knowledge of Maya.
  • Strong understanding of animation and performance principles and supporting animation tools.
  • Ability to take and provide constructive feedback.
  • Familiar with and excited by the co-op action RPG genre.


  • Experience with exporting and delivering animation through a game engine.
  • Experience with Unreal Engine.
  • Experience with MotionBuilder.
  • Experience with motion capture.
  • Experience working with outsourcing groups.
  • Experience tracking and ensuring the quality of large amounts of animation content, be it created internally or externally.
  • Experience with character or creature modeling.
  • Rigging knowledge.
  • Familiarity with the iterative workflow of a live product.