Senior/Lead Rendering Programmer - New IP

Engineering SF Bay Area, CA Vancouver, BC

Greetings from Phoenix Labs!

Whether you’re hunting behemoths with your friends in Dauntless or rekindling the magical energy of Azoria in Fae Farm, our worlds empower players to share enduring stories like never before. Around here, we believe people are the ends, not the means. It’s how we strive to be a destination for developers who wish to collaborate on making timeless games enjoyed by players all over the world.

Phoenix Labs is looking to hire an experienced Rendering Programmer to join our Vancouver studio and work on an original new IP.  We strive to work in nimble, empowered teams that are aligned around bringing players together through deep multiplayer games.  People are our most important asset, and we look for each new person to add to our mosaic culture. Our goal is to be a place where a diverse group of driven, collaborative, and empathetic developers can do their best work.

As a Senior/Lead Rendering engineer, you will work collaboratively with artists, designers and fellow engineers to realize our beautiful and unique visual style. Our team puts creating great player experiences first and foremost, and you will be a critical part of making that possible. An ideal candidate will bring prior experience working with UE4's rendering pipeline, a strong understanding of modern hardware capabilities and a track record of pushing the state of the art.

The successful candidate must have a strong background in current rendering technologies and have a passion for problem solving in an R&D environment. They must have a solid understanding of optimization tools and techniques. They will be expected to take advantage of both PC and console platforms to bring the game’s art to life.

Responsibilities:

  • Work closely with artists and technical artists to achieve high quality visual results, within each platform's performance budget.
  • Collaborate with designers and other engineers on the team to develop systems in support of R&D prototyping, as required.
  • Work with a cross-discipline team to provide productive and effective content workflows.
  • Profile and optimize CPU & GPU performance on multiple platforms.
  • Develop technical designs and implementation plans for new rendering features, based on art & design requirements.
  • Coordinate with other teams to enhance R&D efforts collaboratively.
  • Excellent communication skills and comfortable working closely with artists, designers and content developers — local and remote.

Requirements:

  • 5-8+ years of software experience in games or related fields.
  • Extensive real-time rendering knowledge.
  • Experience with the Unreal Engine.
  • Strong C++ & HLSL programming and debugging skills.
  • Strong software architecture skills with a proven ability to apply these to rendering challenges.
  • Strong profiling and optimization skills.
  • Strong collaboration and communication skills.

Preferred:

  • Familiar with PC & console (XBox, PlayStation, Nintendo) platforms.
  • Live service experience.

 

Who We Are

We make games because we love them, and we love the way they inspire us, bring us together, and enrich our lives. Our mosaic community of game developers is united by shared values and a desire to innovate and create new kinds of core, lifestyle, multiplayer games. Phoenix Labs has teams located in Vancouver (BC), Montreal, and San Mateo.  We offer relocation + visa sponsorship as needed.