Engineering

Principal Network Programmer

Vancouver, BC

Phoenix Labs is looking to hire an experienced Principal Network Programmer to join our Vancouver studio and work on an original new IP.  We strive to work in nimble, empowered teams that are aligned around bringing players together through deep multiplayer games.  People are our most important asset, and we look for each new person to add to our mosaic culture. Our goal is to be a place where a diverse group of driven, collaborative, and empathetic developers can do their best work.

As a Principal Network Programmer, you will work with the Product and Technical Directors, along with fellow engineers, to define a strong technical vision for the project’s network architecture.  You will be comfortable helping to coordinate implementation efforts to realize your vision.  You will be capable of working at all levels of our technology stack.  Our team puts creating great player experiences first and foremost, and you will be a critical part of making that possible. An ideal candidate will bring a strong networking toolkit, comfort working in large codebases, and a track record of pushing the state of the art.

Responsibilities

  • Develop a robust, performant, and scalable network architecture.
  • Design, implement, document, debug, and test C++ & server code.
  • Work on several systems, focused on Networking, Replication and Performance.
  • Collaborate, with designers and other engineers to develop and refine key systems, including requirements gathering and writing technical briefs.
  • Participate in code reviews and discussions with other engineers on the team.
  • Serve as a mentor to other engineers creating clean, maintainable, and performant C++ code.
  • Partner with teams and disciplines across Phoenix Labs.

Requirements

  • Minimum 10+ years experience in the games industry.
  • Able to communicate and collaborate with developers of all technical skill levels and disciplines.
  • Experience working with game engines.
  • Comfortable working in an ambiguous R&D environment.
  • Self-starter who works well within a creative team.
  • Strong software architecture skills with a proven ability to apply these to networking challenges. 

Preferred Experience

  • CS degree preferred
  • Multiple shipped AAA titles
  • Experience working with large-scale MMOs
  • Experience working with Unreal Engine 4
  • Experience with Networking / Game Replication Systems
  • Experience supporting a live service with frequent refreshes of content and code
  • Passion for multiplayer gaming

Who we are:

Phoenix Labs is a multinational video game company with connection at its core. Dauntless, our flagship title, was the first-ever game to launch with full cross-play and cross-progression, and we’re already working on several new projects and ways to bring people together.

In our studios, the story is the same. Our teamwork, transparency, and optimism keep us focused on doing what matters, and we work hard to live up to our central promise that people are the ends, not the means.

Phoenix Labs is headquartered in Vancouver, BC, with studios in Montreal, Los Angeles, and San Mateo. We are backed by Garena, our long-time partner in Southeast Asia.

Learn more about our values->

Come Work With Us.

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