Tech Art

Senior Technical Artist

Los Angeles, CA

COVID-19: This role is a full-time, permanent position in our Los Angeles studio. Currently, our Los Angeles team is working from home during the COVID-19 pandemic. We'll continue to follow local government guidelines to keep our team safe. However, this position will not be remote in the long term. Once we're able to return to normal work conditions, this role will be onsite in Los Angeles.

Phoenix Labs is looking for an exceptional, experienced Technical Artist to join our Los Angeles studio. This role will build tools and content to support the prototyping and development of a new game IP.

Phoenix Labs is a dynamic and iterative environment and we pride ourselves on our ability to continually improve and do hard things. People are our most important asset, and each new person should add to our mosaic culture. Our goal is to be a place where a diverse group of driven, collaborative, and empathetic developers can do their best work.

The successful candidate will have strong communication skills and be comfortable working in a cross-functional team alongside programmers, designers, artists, and production staff. They have a passion for collaborative problem solving in an R&D environment. They are excited to empower their teammates to make world class content.

This role is a full-time, permanent position in our Los Angeles studio. Currently, our team is working from home due to the COVID-19 pandemic. We’ll continue to follow local government guidelines to keep our team safe. However, once we’re able to return to normal work conditions, this role will be onsite in Los Angeles, CA.

Responsibilities:

  • Works closely with artists, designers, and engineers to provide functional in-game assets.
  • Provide support to Art Teams creating assets and developing pipelines.
  • Provide and receive feedback to/from other artists.
  • Consult with engineers and designers on the team to develop systems in support of R&D prototyping.
  • Coordinate with other teams to enhance R&D efforts collaboratively.

Required:

  • 7+ years experience in video game development, preferably in look development and art asset performance.
  • At least 3 years experience in Unreal 4.
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art, skinning, etc.).
  • Experience with shader development in a 3D modeling package and/or game engine.
  • Understanding of next generation art creation concepts.
  • Excellent communication skills.
  • Dynamic problem-solving skills.
  • Self-starter who works well within a creative team.
  • Self-starter who works well within a creative team.

Preferred:

  • Experience with Python scripting.
  • Experience with Unreal Blueprint.
  • Some experience with C++.
  • Experience with in-engine scripting.

Who we are:

Phoenix Labs is a multinational video game company with connection at its core. Dauntless, our flagship title, was the first-ever game to launch with full cross-play and cross-progression, and we’re already working on several new projects and ways to bring people together.

In our studios, the story is the same. Our teamwork, transparency, and optimism keep us focused on doing what matters, and we work hard to live up to our central promise that people are the ends, not the means.

Phoenix Labs is headquartered in Vancouver, BC, with studios in Montreal, Los Angeles, and San Mateo. We are backed by Garena, our long-time partner in Southeast Asia.

Learn more about our values->

Come Work With Us.

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